Saturday, April 18, 2015

Session 6

Date Played: July 22, 2000



Soladain, 14th of Nuwmont, 1,000 A.C.

Breakfast at the Wolfsnarl Inn consisted of eggs and roasted pork. Eric memorized speak with animals, animal friendship, and entangle (x2). Chow-Lin memorized sleep and magic missile (x2). After breakfast, the party explored a little of the small village around Radlebb Keep. Markus went to the Keep itself to inquire about weapons and armor. He spoke to Ulrik, the Keep’s Master Armorer, and eventually bought a buckler. Eric left the inn early and went to the Farmer’s Market to get some additional food supplies for the mapping expedition. He bought a wheel of cheese. On the way back he noticed that the stone mason was a druidic follower and went to speak with him. Boris the stone mason was somewhat deaf (from striking stone all day), but was able to relate that the druid of the area could be found at the Holy Oak just 3 miles due north of the Keep. Chow-Lin later visited the Farmer’s Market as well and bought some beeswax candles. She met Eric on the way back to the Inn.

While at the Keep, Markus decided to do some snooping and found that the Captain of the Keep was named Capt. Fabius. Eric later met with Markus at the Keep and they did some more investigation, speaking to one of the Keep’s scouts, Sir Gregori Szardos. He was gruff and rather irritable, but he had just returned from a foray into the forest. He warned them to stay away from Koriszegy Keep and watch for werewolves, especially for the next few nights (the full moon). The party then spent the rest of the day traveling north to visit the druid (who was not at home) and then northeast into the forest. They were not comfortable about the mapping procedure but camped in the woods nonetheless, hoping to locate a landmark of some kind the next day.

Lunadain, 15th of Nuwmont, 1,000 A.C.

The party set out to continue mapping the wilderness. However, they realized that once they left the edge of the forest they could not properly judge the direction in which they were heading due to a lack of landmarks. In order to reposition themselves on the map, they managed to locate the Westron Road just south of the Radlebb Wood. The party camped by the edge of the woods that night without any encounters.

Gromdain, 16th of Nuwmont 1,000 A.C.

Thinking of a new system to keep track of their current position, the party headed back to the Keep for supplies. At the mercantile they located two spools of ribbon, one red and one white, to mark trees and keep from getting lost. (ribbon costs 1 sp/spool). More food was purchased for the mule and the party, and then they headed out to map. A more efficient system of marking their progress may have been discovered, using a code of color and ink spots on the ribbon to locate corner points of a grid.

By evening they bedded down along the southern edge of the Wood. During the first watch, Chow-Lin heard a crashing noise in the woods north of their position. She alerted her fellows and they remained watchful for a few turns. Eric noted bats flying above them, swarming in the winter sky. He realized that the bats should not be out this far into winter; they should be in their caves hibernating. Nothing else occured that night so the party resumed its normal watch procedure.

Tserdain, 17th of Nuwmont 1,000 A.C.

The entire day was spent mapping, leading the party deeper into the woods north of the road. They stopped at dusk and set up camp for the night. The moon was beginning to wane and they felt a bit safer about werewolves in the night. The watches passed uneventfully.

Moldain, 18th of Nuwmont 1,000 A.C.

Just as the party was breaking camp for the morning, they heard loud noises in the forest to the southwest. A huge war band of orcs led by some powerful looking leaders and a shaman was marching through the party’s camp. The adventurers wisely headed off south and hid in the evergreen brush, disguising themselves and their mule with their blankets. Luckily, the party was not noticed and the orcs marched on by, making camp about a half mile further northeast. The party, frightened by their close call, decided to head back to Radlebb Keep to warn them of the danger.

They arrived back quickly, only to find that the orcs had already been to the Keep and apparently assaulted it during the night. The party begged an audience with the Captain, but understandably he was busy at the time. Instead they spoke with Sergeant Trevis, the commander with whom they traveled to the Keep a few days ago. He was ready to organize his unit and head out after the orcs with the party on horseback. They figured that they could keep up with, and maybe catch up to, the orc force in the forest. Half the force would then return the horses to the Keep and Sergeant Trevis, his sub-commander, and three of the soldiers would accompany the party after the orcs.

Cast of Characters

Mortimer the Innkeep, owner of the Wolfsnarl Inn; a greasy looking chap with the twinkle of greed in his eyes.
Ulrik the Armorer: Master Armorer of Radlebb Keep, curt but helpful.
Boris the Mason: slightly deaf stone mason and druidic follower.
Captain Fabius: Heads the Armed Division of Radlebb Keep.
Sir Gregori Szardos: seasoned scout for Radlebb Keep.
Sergeant Trevis (officer from Radlebb Keep who will accompany the party on its mission)
Sub-Commander Maribor (loyal officer of Radlebb Keep and second in command on this mission)
Soldiers Torino, Vignola, and Marittimo (garrison guards from Radlebb Keep)

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