Soladain, 14th of Nuwmont, 1,000 A.C.
Breakfast at the Wolfsnarl Inn
consisted of eggs and roasted pork. Eric memorized speak with animals, animal friendship, and entangle (x2). Chow-Lin
memorized sleep and magic missile
(x2). After breakfast, the party explored a little of the small village around
Radlebb Keep. Markus went to the Keep itself to inquire about weapons and
armor. He spoke to Ulrik, the Keep’s Master Armorer, and eventually bought a
buckler. Eric left the inn early and went to the Farmer’s Market to get some
additional food supplies for the mapping expedition. He bought a wheel of
cheese. On the way back he noticed that the stone mason was a druidic follower
and went to speak with him. Boris the stone mason was somewhat deaf (from
striking stone all day), but was able to relate that the druid of the area
could be found at the Holy Oak just 3 miles due north of the Keep. Chow-Lin
later visited the Farmer’s Market as well and bought some beeswax candles. She
met Eric on the way back to the Inn.
While at the Keep, Markus decided
to do some snooping and found that the Captain of the Keep was named Capt.
Fabius. Eric later met with Markus at the Keep and they did some more
investigation, speaking to one of the Keep’s scouts, Sir Gregori Szardos. He
was gruff and rather irritable, but he had just returned from a foray into the
forest. He warned them to stay away from Koriszegy Keep and watch for
werewolves, especially for the next few nights (the full moon). The party then
spent the rest of the day traveling north to visit the druid (who was not at
home) and then northeast into the forest. They were not comfortable about the
mapping procedure but camped in the woods nonetheless, hoping to locate a
landmark of some kind the next day.
Lunadain, 15th of Nuwmont, 1,000 A.C.
The party set out to continue
mapping the wilderness. However, they realized that once they left the edge of
the forest they could not properly judge the direction in which they were
heading due to a lack of landmarks. In order to reposition themselves on the
map, they managed to locate the Westron Road just south of the Radlebb Wood.
The party camped by the edge of the woods that night without any encounters.
Gromdain, 16th of Nuwmont 1,000 A.C.
Thinking of a new system to keep track of their current
position, the party headed back to the Keep for supplies. At the mercantile
they located two spools of ribbon, one red and one white, to mark trees and
keep from getting lost. (ribbon costs 1 sp/spool). More food was purchased for
the mule and the party, and then they headed out to map. A more efficient
system of marking their progress may have been discovered, using a code of
color and ink spots on the ribbon to locate corner points of a grid.
By evening they bedded down along the southern edge of the
Wood. During the first watch, Chow-Lin heard a crashing noise in the woods
north of their position. She alerted her fellows and they remained watchful for
a few turns. Eric noted bats flying above them, swarming in the winter sky. He
realized that the bats should not be out this far into winter; they should be
in their caves hibernating. Nothing else occured that night so the party resumed
its normal watch procedure.
Tserdain, 17th
of Nuwmont 1,000 A.C.
The entire day was spent mapping, leading the party deeper
into the woods north of the road. They stopped at dusk and set up camp for the
night. The moon was beginning to wane and they felt a bit safer about
werewolves in the night. The watches passed uneventfully.
Moldain, 18th
of Nuwmont 1,000 A.C.
Just as the party was breaking camp for the morning, they
heard loud noises in the forest to the southwest. A huge war band of orcs led
by some powerful looking leaders and a shaman was marching through the party’s
camp. The adventurers wisely headed off south and hid in the evergreen brush,
disguising themselves and their mule with their blankets. Luckily, the party was
not noticed and the orcs marched on by, making camp about a half mile further
northeast. The party, frightened by their close call, decided to head back to
Radlebb Keep to warn them of the danger.
They arrived back quickly, only to find that the orcs had
already been to the Keep and apparently assaulted it during the night. The
party begged an audience with the Captain, but understandably he was busy at
the time. Instead they spoke with Sergeant Trevis, the commander with whom they
traveled to the Keep a few days ago. He was ready to organize his unit and head
out after the orcs with the party on horseback. They figured that they could
keep up with, and maybe catch up to, the orc force in the forest. Half the
force would then return the horses to the Keep and Sergeant Trevis, his sub-commander,
and three of the soldiers would accompany the party after the orcs.
Cast of Characters
Mortimer the Innkeep, owner of the Wolfsnarl Inn; a greasy
looking chap with the twinkle of greed in his eyes.
Ulrik the Armorer: Master Armorer of Radlebb Keep, curt
but helpful.
Boris the Mason: slightly deaf stone mason and druidic
follower.
Captain Fabius: Heads the Armed Division of Radlebb Keep.
Sir Gregori Szardos: seasoned scout for Radlebb Keep.
Sergeant Trevis (officer from Radlebb Keep who will
accompany the party on its mission)
Sub-Commander Maribor (loyal officer of Radlebb Keep and
second in command on this mission)
Soldiers Torino, Vignola, and Marittimo (garrison guards
from Radlebb Keep)
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